>_ Arklay Games
A tool for writing text adventure games.
open the editorThe gist
Draw a map of rooms. Drop in the things the player can pick up. Write the rules that drive the puzzles. Play the whole thing in the same window you built it in. The engine handles parsing whatever the player types; you just write the story.
What you'll work with
- Rooms The places. A kitchen, a forest clearing, the bridge of a derelict ship. You connect them with exits, and exits can be blocked behind a puzzle if you want.
- Items Anything the player can pick up or interact with. Some start in rooms, some in the player's pocket, and some don't exist yet, an action creates them partway through the game.
- Flags The game's memory. Whether the cellar is open. Whether the creature's been dealt with. Small yes-or-no facts that the rest of the world can check against.
- Actions The rules. You write one like: use the sedative on the ration, and the creature eats it and falls asleep. No code, no syntax tree. The sentence plus the conditions under which it should fire.